我的反应原生构建在运行时工作正常 react-native run-android
要么 cd android && ./gradlew assembleDebug
。但是我会为运行时安装的所有反应本机包获得以下内容 ./gradlew assembleRelease
> Could not resolve project :react-native-fbsdk.
Required by:
project :app
> Unable to find a matching configuration of project :react-native-fbsdk:
- Configuration 'debugApiElements':
- Required com.android.build.api.attributes.BuildTypeAttr 'releaseStaging' and found incompatible value 'debug'.
- Required com.android.build.gradle.internal.dependency.AndroidTypeAttr 'Aar' and found compatible value 'Aar'.
- Found com.android.build.gradle.internal.dependency.VariantAttr 'debug' but wasn't required.
- Required org.gradle.api.attributes.Usage 'java-runtime' and found incompatible value 'java-api'.
- Configuration 'debugRuntimeElements':
- Required com.android.build.api.attributes.BuildTypeAttr 'releaseStaging' and found incompatible value 'debug'.
- Required com.android.build.gradle.internal.dependency.AndroidTypeAttr 'Aar' and found compatible value 'Aar'.
- Found com.android.build.gradle.internal.dependency.VariantAttr 'debug' but wasn't required.
- Required org.gradle.api.attributes.Usage 'java-runtime' and found compatible value 'java-runtime'.
- Configuration 'releaseApiElements':
- Required com.android.build.api.attributes.BuildTypeAttr 'releaseStaging' and found incompatible value 'release'.
- Required com.android.build.gradle.internal.dependency.AndroidTypeAttr 'Aar' and found compatible value 'Aar'.
- Found com.android.build.gradle.internal.dependency.VariantAttr 'release' but wasn't required.
- Required org.gradle.api.attributes.Usage 'java-runtime' and found incompatible value 'java-api'.
- Configuration 'releaseRuntimeElements':
- Required com.android.build.api.attributes.BuildTypeAttr 'releaseStaging' and found incompatible value 'release'.
- Required com.android.build.gradle.internal.dependency.AndroidTypeAttr 'Aar' and found compatible value 'Aar'.
- Found com.android.build.gradle.internal.dependency.VariantAttr 'release' but wasn't required.
- Required org.gradle.api.attributes.Usage 'java-runtime' and found compatible value 'java-runtime'.
通过运行获得更多细节 ./gradlew assembleRelease --info
我发现这条消息是针对我所有有问题的包打印的:
file or directory '/path/to/my/project/node_modules/react-native-fcm/android/libs', not found
查看此文件夹,没有“libs”文件夹,settings.gradle不会指示它指向“libs”文件夹。
include ':react-native-fcm'
project(':react-native-fcm').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fcm/android')
应该生成这个文件夹吗?我有 compile fileTree(dir: "libs", include: ["*.jar"])
在我的app / build.gradle中。
这里有一些重要文件供参考:
的build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.0.0'
classpath 'com.google.gms:google-services:3.1.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
configurations.all {
resolutionStrategy {
force 'com.facebook.android:facebook-android-sdk:4.28.0'
}
}
maven {
url "https://maven.google.com"
}
maven {
url "https://jitpack.io"
}
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
google()
}
}
应用程序/的build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 26
buildToolsVersion "26.0.2"
defaultConfig {
applicationId "com.gauge"
minSdkVersion 16
targetSdkVersion 26
multiDexEnabled true
versionCode 24
versionName "1.2.9"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
debug {
// Note: CodePush updates should not be tested in Debug mode as they are overriden by the RN packager. However, because CodePush checks for updates in all modes, we must supply a key.
buildConfigField "String", "CODEPUSH_KEY", '""'
}
releaseStaging {
minifyEnabled enableProguardInReleaseBuilds
signingConfig signingConfigs.release
buildConfigField "String", "CODEPUSH_KEY", '"1psOppiGxP0-cJpCePhMqgEjeO4l2533309f-9929-415c-8999-d7fda42c3857"'
}
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
buildConfigField "String", "CODEPUSH_KEY", '"0wPxPhihmtxxEdma3mU4zIGIFNdi2533309f-9929-415c-8999-d7fda42c3857"'
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
buildscript {
repositories {
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
classpath 'io.fabric.tools:gradle:1.22.1'
}
}
apply plugin: 'io.fabric'
repositories {
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
compile project(':react-native-code-push')
compile (project(':react-native-code-push')) {
exclude(group: 'android.arch.core')
}
compile project(':react-native-config')
compile project(':react-native-vector-icons')
compile(project(':react-native-radar')) {
exclude group: 'com.google.android.gms'
exclude module: 'support-v4'
}
compile project(':react-native-push-notification')
compile project(':react-native-photo-view')
compile project(':react-native-linear-gradient')
compile project(':react-native-image-picker')
compile project(':react-native-fcm')
compile fileTree(dir: "libs", include: ["*.jar"])
compile(project(':react-native-fbsdk')){
exclude(group: 'com.facebook.android', module: 'facebook-android-sdk')
}
compile "com.facebook.android:facebook-android-sdk:4.22.1"
compile "com.android.support:appcompat-v7:26.0.2"
compile "com.facebook.react:react-native:+" // From node_modules
compile('com.crashlytics.sdk.android:crashlytics:2.6.7@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.2'
compile "com.google.android.gms:play-services-location:12.0.0"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
// ADD THIS AT THE BOTTOM
apply plugin: 'com.google.gms.google-services'
settings.gradle
rootProject.name = 'MyProject'
include ':app'
include ':react-native-vector-icons'
project(':react-native-vector-icons').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-vector-icons/android')
include ':react-native-radar'
project(':react-native-radar').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-radar/android')
include ':react-native-push-notification'
project(':react-native-push-notification').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-push-notification/android')
include ':react-native-photo-view'
project(':react-native-photo-view').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-photo-view/android')
include ':react-native-linear-gradient'
project(':react-native-linear-gradient').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-linear-gradient/android')
include ':react-native-image-picker'
project(':react-native-image-picker').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-image-picker/android')
include ':react-native-fcm'
project(':react-native-fcm').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fcm/android')
include ':react-native-code-push'
project(':react-native-code-push').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-code-push/android/app')
include ':react-native-intercom'
project(':react-native-intercom').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-intercom/android')
include ':react-native-video'
project(':react-native-video').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-video/android')
include ':react-native-fbsdk'
project(':react-native-fbsdk').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fbsdk/android')
include ':react-native-config'
project(':react-native-config').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-config/android')
更新:我用react-native init创建了一个干净的项目并运行了构建,它创建了同样的问题,所以我想这是我的环境特有的东西,或者依赖项存在某种临时问题。
更新:在Windows计算机上构建所有内容。同样的问题。
更新:我已经能够获得某些版本的工作,但不是主要项目。可能是由于这些警告:
Configuration 'compile' in project ':react-native-code-push' is deprecated. Use 'implementation' instead.
WARNING: The specified Android SDK Build Tools version (23.0.1) is ignored, as it is below the minimum supported version (26.0.2) for Android Gradle Plugin 3.0.1.
Android SDK Build Tools 26.0.2 will be used.
To suppress this warning, remove "buildToolsVersion '23.0.1'" from your build.gradle file, as each version of the Android Gradle Plugin now has a default version of the build tools.