我有这个简单的例子:
using System;
using System.Collections.Generic;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Dictionary<MyKey, string> data = new Dictionary<MyKey, string>();
data.Add(new MyKey("1", "A"), "value 1A");
data.Add(new MyKey("2", "A"), "value 2A");
data.Add(new MyKey("1", "Z"), "value 1Z");
data.Add(new MyKey("3", "A"), "value 3A");
string myValue;
if (data.TryGetValue(new MyKey("1", "A"), out myValue))
Console.WriteLine("I have found it: {0}", myValue );
}
}
public struct MyKey
{
private string row;
private string col;
public string Row { get { return row; } set { row = value; } }
public string Column { get { return col; } set { col = value; } }
public MyKey(string r, string c)
{
row = r;
col = c;
}
}
}
这工作正常。但是,如果我以这种方式通过MyKey类更改MyKey结构:
public class MyKey
然后方法 TryGetValue
尽管关键在那里,却找不到任何钥匙。
我确信我错过了一些明显的东西,但我不知道是什么。
任何想法 ?
谢谢
**解决方案**
(请参阅已接受的解决方案以获得更好的GetHashCode解析)
我已经像这样重新定义了MyKey类,现在一切正常:
public class MyKey
{
private string row;
private string col;
public string Row { get { return row; } set { row = value; } }
public string Column { get { return col; } set { col = value; } }
public MyKey(string r, string c)
{
row = r;
col = c;
}
public override bool Equals(object obj)
{
if (obj == null || !(obj is MyKey)) return false;
return ((MyKey)obj).Row == this.Row && ((MyKey)obj).Column == this.Column;
}
public override int GetHashCode()
{
return (this.Row + this.Column).GetHashCode();
}
}
感谢所有人的回答。