看代码 Contains
在里面 HashSet<T>
在.NET源代码中的类,我找不到任何理由 Contains
不是线程安全的吗?
我正在加载一个 HashSet<T>
提前使用值,然后检查 Contains
在多线程中。AsParallel()
循环。
这有什么理由不安全吗?
我不愿意使用 ConcurrentDictionary
当我实际上不需要存储值。
看代码 Contains
在里面 HashSet<T>
在.NET源代码中的类,我找不到任何理由 Contains
不是线程安全的吗?
我正在加载一个 HashSet<T>
提前使用值,然后检查 Contains
在多线程中。AsParallel()
循环。
这有什么理由不安全吗?
我不愿意使用 ConcurrentDictionary
当我实际上不需要存储值。
一般 (一般)仅用于读取的集合是“非正式”线程安全的(.NET中没有我知道在读取期间修改自身的集合)。有一些警告:
HashSet<T>
应该最小化此问题,因为您无法从中提取项目。仍然是 GetHashCode()
和 Equals()
必须是线程安全的。例如,如果他们访问按需加载的延迟对象,则它们可能不是线程安全的,或者可能缓存/记忆某些数据以加速后续操作)Thread.MemoryBarrier()
(在与写入相同的线程中完成)或等效,否则在另一个线程上读取可能会读取不完整的数据Thread.MemoryBarrier()
。请注意,如果 HashSet<T>
在创建/启动其他线程之前,已经“准备好”(最后使用Thread.MemoryBarrier()) Thread.MemoryBarrier()
没有必要,因为线程不能读取内存(因为它们不存在)。各种操作导致隐含 Thread.MemoryBarrier()
。例如,如果在之前创建的线程 HashSet<T>
被填满了,进入了 Wait()
并且 un-Waited
之后 HashSet<T>
被填满了(加上它 Thread.MemoryBarrier()
退出a Wait()
导致隐含 Thread.MemoryBarrier()
使用memoization / lazy loading /任何你想要调用它的类的简单示例可以打破线程的安全性。
public class MyClass
{
private long value2;
public int Value1 { get; set; }
// Value2 is lazily loaded in a very primitive
// way (note that Lazy<T> *can* be used thread-safely!)
public long Value2
{
get
{
if (value2 == 0)
{
// value2 is a long. If the .NET is running at 32 bits,
// the assignment of a long (64 bits) isn't atomic :)
value2 = LoadFromServer();
// If thread1 checks and see value2 == 0 and loads it,
// and then begin writing value2 = (value), but after
// writing the first 32 bits of value2 we have that
// thread2 reads value2, then thread2 will read an
// "incomplete" data. If this "incomplete" data is == 0
// then a second LoadFromServer() will be done. If the
// operation was repeatable then there won't be any
// problem (other than time wasted). But if the
// operation isn't repeatable, or if the incomplete
// data that is read is != 0, then there will be a
// problem (for example an exception if the operation
// wasn't repeatable, or different data if the operation
// wasn't deterministic, or incomplete data if the read
// was != 0)
}
return value2;
}
}
private long LoadFromServer()
{
// This is a slow operation that justifies a lazy property
return 1;
}
public override int GetHashCode()
{
// The GetHashCode doesn't use Value2, because it
// wants to be fast
return Value1;
}
public override bool Equals(object obj)
{
MyClass obj2 = obj as MyClass;
if (obj2 == null)
{
return false;
}
// The equality operator uses Value2, because it
// wants to be correct.
// Note that probably the HashSet<T> doesn't need to
// use the Equals method on Add, if there are no
// other objects with the same GetHashCode
// (and surely, if the HashSet is empty and you Add a
// single object, that object won't be compared with
// anything, because there isn't anything to compare
// it with! :-) )
// Clearly the Equals is used by the Contains method
// of the HashSet
return Value1 == obj2.Value1 && Value2 == obj2.Value2;
}
}